![]() This will break up the data passed to the GPU into smaller chunks so that the user interface requests can be processed faster. For example, you can try values like 64/1 or 32/1. To alleviate this problem, reduce the Rays per pixel and/or the Ray bundle size parameters in the Performance section of the IPR renderer settings in the Maya Render Setup dialog. If you have only one GPU on your system, you may find that the user interface becomes sluggish and unresponsive while IPR is rendering on the GPU. In order to update the environment in the current shell.įor help on choosing GPU devices with MEL, see the vray gpuDeviceSelect page. Or if using csh: source /etc/profile.d/vrayrt_opencl_device.csh On Linux, after changing the selected devices, you have to execute: source /etc/profile.d/vrayrt_opencl_device.sh ![]()
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